Well I just submitted my entry to become an adventuregamers.com writer. They are looking for people and hopefully I can do that part time. It has always been a dream of mine to write and also do it for a eZine that is cool and about games is just a ++++.
I mean whatever happens is suppose to happen, and I do not want it to take away time from my family. And any rate thank you God for the chance! And for those of you who care, here is my entry:
About yourself:
(e.g. adventure gaming background and favorite type of adventure games)
[I started playing the Sierra Style games back when the first Police Quest was came out (mid 80's). I played the entire Police Quest series, King's Quest, Quest for Glory, and Gabriel Knight series. I am currently using AGS (Adventure Game Studio) to develop my own adventure game called '10-108: officer down'. I love to play games, and the adventure genre is my favorite. I am 24 years old, and I develop software. I use VB, Java, C/C++ to develop business applications and games.]
Article title:
[The future of the adventure game genre]
Article text (see below for formatting tips):
[If you ask the common gamer today what they think about adventure games in general they may be able to spit out a few titles they played but most likely could not tell you any that are out today.
Reason why is the commercial demand for adventure style games has bottomed out. That is all about to change with the introduction to some of the latest technologies and making use of some already in place ones. Adventure style games will soon have a big commercial demand again. Crazy you say? Well let's take a look at the following, which helps make gamers part of the game instead of just playing it:
Voice Command Technology
Voice command will soon find its place in adventure games. Take Konami's "LifeLine", which lets you talk your character through different situations. At the link you will find that the critics give the game an average of a 61% out of a possible 100%. Granted that is not the high level that most high demand commercial games get but at the same token this is new technology and the future to adventure gaming. This adds a whole new side to gaming by letting the users interact with the game by talking to the character and having the character respond to the different voice commands.
The Eye Toy
A big hit for Japan, and slowly making its way to America is the Eye Toy for the PS2. The Eye Toy is a camera that plugs into the PS2 and allows the gamer to interact with the game by recording the movements of a person and then relating them to different aspects of the game. Such technology has been around for a while but used in this way will add yet another side to adventure gaming, allowing the user to possibly “pick up” items and “push” open doors literally.
With such technologies adding new game play and interaction to games in general the carry over to adventure games has the biggest advantage. I mean can you image starting up a new game, talking to NPC’s and other action scripted characters while also picking up items and adding them to your inventory while never touching the keyboard, mouse or controller?
Now all that is left is for someone to develop a game or series that encompasses all these technologies. ]